The market of immaterial labours didn't have much of a flow - which was good and bad. it meant that if there was a line at a stall, you could just go to another one, but also I felt it removed some of the market feel - there were a lot of empty spaces and I ended up walking back and forth a lot. I also felt like there wasn't as much of an atmosphere throughout the whole market - it felt like the stalls were very separate. If the construction theme from the entrance/exit was more incorporated on the inside of the market, that might have helped.
Although they were generally all interesting and entertaining, it wasn't always apparent how the stalls related to immaterial labours. Most of them generally involved doing something - sometimes this involved thinking or problem solving (a symbolic-analytical service) but some didn't, for example the drawing ones. Other stalls had human contact and interaction - for example mindsketch, where they draw your conversation with the stall member,
or the pillow talk stall - having a conversation with another marketgoer about a topic. I found that a lot of the stalls didn't really communicate how their stall fitted with the theme, or what their system of exchange was. In some, the thing you made would be given or exchanged, (like the quilt to the children's hospital, which was apparently in exchange for coffee/tea but I wasn't told that)
but for the most part it wasn't obvious. Aside from the fact that it wasn't always obviously related to the theme, I found the stalls to be engaging and interesting. I especially liked the choose your own adventure stall because the story was fun. I also thought the beach/relaxing one was a good use of the space and was interesting for all the senses.
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